GHOST TALES
I take people around together with my friend and assitant Mario Fragnito, inside haunted houses in VR. We chase ghosts.
I am a strong fan of supernatural events in VR, since it is the only way to experience the presence of something that has always been ungraspable.
We meet, the three of us (myself, Mario and a guest) in my studio (Mario is rarely there, but he joins us through and thanks to the metaverse). We all wear headsets. The goal is to hunt the ghost and survive. At least that is the promise we make to our adorable guests: hunt and survive.
When did you last see a ghost? What did you see? Do you remember fighting with your senses, trying to prove that you could escape that moment?
I was 6 or 7 and I was in bed, I think I was going to sleep, when I saw in the middle of the blackness to my left, two bright little green lights that were the eyes of a fierce kind of demon boar. And the growling was overwhelming. It was not moving at all, it was facing me! To scare me, and I was a tiny thing, just rolling around on a very high old bed, trying to find shelter from this menacing devourer! I remember the magnetic force that somehow drew me and my soul into it, a kind of force that was trying to rip my own inner spirit out of my body and suck it all into those eyes like a perfected spotlight Dyson. I was fighting for my life… I don’t know how I survived.
In VR, everything is more real than in real life. In VR we reset the OG reality and we start a whole new one, which is automatically a kind of OG reboot. I am not joking, this is not the classic jargon that accompanies every multiverse-metaverse marketing lore: I am spitting truth. So, how do we even imagine an ethereal, impalpable entity like a ghost in that rebooted reality?
Again: can you remember the last time you saw a ghost? Did you see it? Well, I think your vision is a cocktail of expectation, hope, arousal; your vision is not like photography, there is no writing with light on surfaces. In VR you are the surface, excited by ions of awe that bounce back and forth between the outside cold guy (aka – but not limited to – Meta Quest 2) and the inner cocktail. As Lanier (2017) writes: VR is the technology that […] highlights the existence of your subjective experience. It proves you are real!
No cap!